package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	import net.flashpunk.Engine;
	import net.box2fp.Box2DWorld;
	import net.flashpunk.FP;
	/**
	 * ...
	 * @author raviks
	 */
	[Frame(factoryClass="Preloader")]
	public class Main extends Engine 
	{

		public function Main():void 
		{
			super(640, 480, 60/*Box2DWorld.DEFAULT_FRAMERATE*/,false);

		}
		
		override public function init():void {
			FP.console.enable();
			FP.screen.color = 0xfffcfcfc;
			FP.world = new MyBox2DWorld;
			super.init();
		}
	}

}